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NYAN HEROES - Yucatan Map - Trees

I worked as part of the environment team on the first map of Nyan Heroes. While the overall map was a team effort, one of my main responsibility was designing and building the giant trees that serve as major landmarks in the game world. These trees were crafted to feel ancient and majestic, with subtle integrations of high-tech elements to match the game’s core theme—a blend of old-world mysticism and futuristic technology.
Proud to have been part of this skilled and creative team:
Level Artist: Eunice Mendoza
3D/Texture Artists: Francesca Vallar, John Landicho, Jonathan Teodoro, Louie Alcober, Ronel Pormento
Concept Artists: Moritz Cremer, Alessandro Rocco, Nuan Bai
Principal Level Artist: Beverly Manalang
Level Design: Andrey Pietilya, Andrew Rybolovlev
Tech Artist:Carlos Cardenas, Dimitrios Zerkoulis
3D Art Lead: Emman Alzaga
Art & Lighting Direction: Jude Bond

Generic Trees

Generic Trees

Generic Trees

Generic Trees