I contributed to the creation of the first map for Nyan Heroes as part of a collaborative team. My focus was on designing and placing various props to help bring the world to life. I worked with a mix of ancient elements—such as stone ruins, worn statues, and relics—and high-tech assets like futuristic consoles, energy nodes, and mechanical structures. This blend was intended to highlight the game's unique fusion of old-world mystery and advanced technology, helping to shape a visually compelling and immersive environment.
Proud to have been part of this skilled and creative team:
Level Artist: Eunice Mendoza
3D/Texture Artists: Francesca Vallar, John Landicho, Jonathan Teodoro, Louie Alcober, Ronel Pormento
Concept Artists: Moritz Cremer, Alessandro Rocco, Nuan Bai
Principal Level Artist: Beverly Manalang
Level Design: Andrey Pietilya, Andrew Rybolovlev
Tech Artist:Carlos Cardenas, Dimitrios Zerkoulis
3D Art Lead: Emman Alzaga
Art & Lighting Direction: Jude Bond