NYAN HEROES – Erebus Map | Props, Buildings, and Interiors
For the Erebus map in Nyan Heroes, I contributed to the creation of various structures and interior props that helped shape the identity of the game's frozen, sci-fi world. My focus was on:
Interior Props: I created interior props specifically for the players' base, adding personality and warmth to the space. These included hanging yarn balls, cat toys, and other playful elements that reflect the game's feline theme while giving the base a sense of life and charm.
Buildings: Worked alongside the environment team to develop modular building pieces and help construct key architectural elements throughout the map. These buildings supported both gameplay flow and the visual storytelling of the Erebus setting.
Environmental Props: Contributed to a variety of supporting props used across the map to add detail, atmosphere, and storytelling—blending utilitarian sci-fi design with more stylized, character-driven touches.
These assets were created with performance and visual consistency in mind, helping to build a world that feels both functional and full of character.
Proud to have been part of this skilled and creative team:
Level Artist: Eunice Mendoza
3D/Texture Artists: Francesca Vallar, John Landicho, Jonathan Teodoro, Louie Alcober, Ronel Pormento
Concept Artists: Moritz Cremer, Alessandro Rocco, Nuan Bai
Principal Level Artist: Beverly Manalang
Level Design: Andrey Pietilya, Andrew Rybolovlev
Tech Artist:Carlos Cardenas, Dimitrios Zerkoulis
3D Art Lead: Emman Alzaga
Art & Lighting Direction: Jude Bond