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Mobile Legends Weapon Fanart - Layla's Energy Canon

It's been 2 months since the day I started playing Mobile Legends. And guess who is the first character I used? It's Balmond! haha. Layla is just the first character I used with 20 KILLS! that's why I decided to make a 3D FANART of her weapon (weapon only, not the character, I'm a weapon artist duhh :-P ) I recorded the whole process of this project and I am very excited to share to you the video process soon! Here you will see a render from IRAY in Substance Painter, and a realtime render using Marmoset Toolbag 3. I've also included some screenshots of my modeling updates from 3DsMax and high mesh progress in Zbrush.
Imagine how this weapon will look like if it's made for a AAA game. Here it is! The high-quality version of Layla's Energy Canon.

Click the play button and enjoy rotating, panning and zooming this weapon in realtime. You can also check the wireframe here and maps used.

Watch this epic turnaround of the weapon. TURN ON the sounds for full experience! LOL

IRAY render in Substance Painter

IRAY render in Substance Painter

THUMBNAIL.
Rendered in Marmoset Toolbag 3

THUMBNAIL.
Rendered in Marmoset Toolbag 3

Rendered in Marmoset Toolbag 3

Rendered in Marmoset Toolbag 3

Weapon in different lighting conditions.
WE.LOVE.PBR

Weapon in different lighting conditions.
WE.LOVE.PBR

Base Model created in 3DsMax

Base Model created in 3DsMax

Base Model created in 3DsMax with Wireframe

Base Model created in 3DsMax with Wireframe

Detailed Model created in 3DsMax
I've added secondary details such as chamfers/bevels and bolts

Detailed Model created in 3DsMax
I've added secondary details such as chamfers/bevels and bolts

Detailed Model created in 3DsMax with Wireframe

Detailed Model created in 3DsMax with Wireframe

High mesh created in Zbrush
Base mesh from 3DsMax was Imported in Zbrush then started sculpting and breaking the edges

High mesh created in Zbrush
Base mesh from 3DsMax was Imported in Zbrush then started sculpting and breaking the edges