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FarCry 6: Resort Eco (Texture Pass)

I was assigned to do the exterior and interior texture pass of this building. I did all the wear and tear, weathering, cracks, and damages on this building.
- Unique mask blending painted in Substance Painter.
- Material polish, adjustments, and management.
- Decal placement
It was also one of my training assets when I visited Ubisoft Toronto for a 2-week training.